Complete platforms linked to one discipline

These are systems on which the entire teaching-learning process takes place, for one specific discipline.

*Disclaimer: These tools were selected on the basis of their promising character, but are only a small selection from the multitude of existing tools. For the purpose of clarity, we do not want to claim that these are the best or only tools you should use, but rather a selection which can inspire you.

Promising tools

The content of these tools were last updated on 21.09.2021.

Blutick

Blutick is an AI-powered mathematics teaching platform. As students enter their working on mathematical problems they get intelligent feedback as they go and practical help when they make mistakes.

iREAD: Amigo Reader

I Read is a large scale 4-year (2017-2020) research project funded by EU H2020. The Amigo Reader is one of two tools that has been collaboratively designed within the project through user centred design activities with teachers and students with the goal of supporting students to reinforce their literacy skills.

Lexplore

Lexplore is a detection tool that combines AI and eye-tracking technology in order to scan students at risk of dyslexia.

Maths-Whizz

Maths-Whizz is a subscription-based mathematics tutoring platform for primary and secondary schools and home use developed by Whizz Education, covering ages 5 to 13.

LegiLexi

LegiLexi is a non-profit foundation based on the vision that all pupils in Sweden should acquire proper reading skills in Primary Education (age 7-10). LegiLexi offers a formative assessment tool, a teacher course (which are linked together) plus a “resource library”.

iREAD: Navigo

I Read is a large scale 4-year (2017-2020) research project funded by EU H2020. The Navigo literacy game is one of two tools that has been collaboratively designed within the project through user centred design activities with teachers and students with the goal of supporting students to reinforce their literacy skills.

Duolingo

Everyone learns differently. For the first time in history, we can analyze how millions of people learn. This allows us to develop the most effective educational system possible, tailored for each student.

Mathspace

Mathspace is an adaptive learning system. Students access progressive curriculum-aligned digital textbooks with adaptive workbooks for them to demonstrate their understanding of the topics taught.

Polyglutt

Polyglutt is a digital book solution for preschools and schools, used by more than half of Sweden’s preschools. Through Polyglutt children can access more than 2000 books in Swedish and 58 other languages including regular and special (TALK) sign language.

Count on me

Count on me is a game-based app from Swedish startup company Akribian targeted at students age 6-9 years old, for use in school and at home.

Nationalencyklopedin

Nationalencyklopedin (NE) has evolved from being a one-product company offering a printed encyclopedia to a company developing and distributing a large number of digital products and services, including their online encyclopedia.

Kaligo

Kaligo is a cloud platform and app to teach fluency in handwriting. It is available for Apple iOS, Google Play and Chrome so that students use the app on a device either with or without a stylus.